Developed by Artdink (DBZ: Battle of Z SAO: Lost Song), a third-person shooter meets action-adventure game that takes more than a few cues from Earth Defence Force in its hunting-down-aliens design. Which is what makes it such a shame that some fun-looking games have stayed Japan-only.Ĭhief among them – for me personally – is World Trigger: Borderless Mission. That’s not to say they haven’t been great at bringing things west – titles like Dragon Ball J-Stars One Piece & Sword Art Online have come across and even lesser known licences like Asterisk War have been used and overall I’d argue they’ve been one of Vita’s better supporters. For Vita, they’ve released a number of gameplay-focused titles based on anime licences, among them there’s even bigger names like Tokyo Ghoul, yet there’s some obvious gaps that’ve left in Japan over the years. In Japan, getting Bandai-Namco on board with your console is almost a pre-requisite to success given the sheer number of titles they produce in a year. There many titles on the cusp of being included in this list that I still think have a small shot of coming west – things like Coven & The Labyrinth of Refrain Dragon Quest Heroes II Hero Must Die Net High and Uppers (after all, Tokyo Xanadu showed us that despite a long wait things may still turn out alright in the end).ĭepending on how things pan out though, I may find myself writing another one of these lists in 12 months time!Įxamples: Girls Und Panzer I will Master Tankery Irregular at Magic High School Out of Order Madoka Magica Battle Pentagram World Trigger Borderless Mission Please note – the article is only based on games where I think the window of opportunity for localization has closed at the time of publishing. I’m going to cheat slightly and include multiple games under one heading when there’s a group of games with an obvious connection that we haven’t gotten in the west In this article, I’ll be looking at a number of these titles – examining what they are why I think they should’ve come west and various suggestions for why they didn’t. And in many cases it’s a real shame, because most of these games look absolutely stunning. The latter part of Vita’s lifespan has been given a strong pulse thanks to incredible efforts by a number of different publishers to bring titles across, yet there are still a number of games which have slipped through the cracks for various reasons. It's just notes for us humans to read.(Edit: Make sure to check out my new article of 10 more Vita localiztions that should have happened!)Īt times I find myself thinking Vita has been far better supported than it should’ve been based on sales – there are some localized games I still can’t believe we got in the west at all. ![]() the ID and Region parts aren't actually used by vitacheat. ![]() # Note: "Combo Color" code requires z06 version of Vitacheat. So, pressing Sq+DPadUp make the cheat say "Test Code: " in vitacheat's menu. The Value is updated to a color and the Cheat name in vitacheat menu is updated to say the color name in. It won't work if the code is added to the bottom of the list.Īfter that, I've just made some checks for a button Combo (Square and dpad) and edits line 2 of code 1. These point to the FIRST CODE IN THE LIST. ![]() Mod 0x0E is Vitacheat (tested in 11 games and they all use that module) and Seg1 is where Vitacheat stores the current game's PSV file. Īfter that, it's a b200 code, telling the rest of the code to use Module 0x0E Seg1 as the starting position and all addresses are offsets of that. This pointer edit's the player's Combo Color and sets it to 0. So, the code starts with a normal pointer code. #69c=Color space (the part of the code name for debugging) #81540000= Vitacheat(seg1) location start
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